These likely came from a period when the game was called Pro AM 64.Ĭrudely-drawn placeholders for the signs in the lobby of Sherbet Island.Ī sign for Twilight City which matches those found in the Future Fun Land lobby. do not exist, while Banjo, Conker, and Timber's icons only have placeholder text. The palette here is guessed, as one couldn't be found in the ROM.Ī German video of a pre-release version (labeled "1.964 VERSION") shows that it was once used on at least one of the arches seen throughout Greenwood Village.Ī series of icons used for an early version of the character selection menu. There is no palette associated with the texture.Ī small, earlier version of the Diddy Kong Racing logo. Mirrored Tracks (code 0986754321): Appears to do the same thing as Adventure 2.Ī logo for Pro AM 64, likely from an early version of Diddy Kong Racing before Diddy was in the game.Ī second Pro AM 64 logo.
When you unlock these characters, these cheats show up in the menu and can be toggled on and off.
#Diddy kong racing ds cheats code#
Presumably it would have been an ordinary cheat code that could actually be entered at one point. It doesn't appear to do anything if enabled. It's listed in the official strategy guide, which helpfully doesn't give you the actual codes. High Speed Racing (code 1234567890): According to Nintendo Power(?) this would have increased everyone's top speed or maybe just done the same thing as the "No Limit To Bananas" code.To unlock all cheats, including the unused ones, use one of the below GameShark codes. Some are still enterable, others have been changed to a string of numbers, rendering them unenterable due to the convenient lack of numbers on the cheat code entry keyboard. There are some unused/debug cheat codes in the game.